Character modeling #1: Maddie Zegler (part 2)

Here you can follow my progress of work! It was hard time for me with many mistakes, but finally it’s finished! 😀

I’ve started from creating body, which i finished very quickly. I’ve used the method of playing with half ot the body and then just using “duplicate special”. I think it’s a good way of doing it, i found it very comfortable and intuitive. przechwytywanie

Next was face, which was very troublesome. Next time i will definitely avoid the way i’ve done it now and try something easier – connecting all parts together was very time consuming… same about correcting vertexes’ positions.

Eyes are made from normal sphere polygons.

For the end i’ve done the hair. I am not sure how they will do during the animation but for now i’m quite satisfied with the final result.

And the whole body! I know, i know, eyes look kinda scary 😀 I think about correcting them later on before doing animation. I will firstly see how they are gonna work.

This slideshow requires JavaScript.

The file if you wish to download: Google drive download

~~Aga

Advertisements

One thought on “Character modeling #1: Maddie Zegler (part 2)

  1. Your mesh is really impressive and looks similar to this girl from the clip. Face is amazing and complicated, you did a great job here. But I think that she has no shoulders, it makes her a little bit squashed on the top

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

w

Connecting to %s